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Just played Build 0.7, I really like the idea behind this game and wish you guys success with it.
The art style is charming and level design is both simple and complex with how things were placed down. Can easily figure out the layout of the lair and the minimap helps a lot a well.
Also I loved the music in the main menu, was a nice surprise to bump into when I launched the game.
And the art of the loading screen was cute, nice to look at.

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For some context, I played on mouse and keyboard.
Now for some feedback and thoughts on my experience:
- An option to invert Y-Axis controls.

- Keybinds being changeable. My middle mouse button doesn't always work so putting away build mode didn't always work.

- Music in the main game, again I loved the main menu music and would've loved something as you went around the level, collected resources and fought off enemies by building towers.

- Hammer felt worthless, if it's not meant to deal damage then it should be mentioned in the tutorial or somewhere else.

- The settings have a secondary attack mentioned in the controls section but in the game the button did nothing.

- Finding out where enemies are coming from was difficult... first wave I missed the spawn icons on the minimap and didn't realize where they're coming from. Eventually I figured out that they appear for a couple of seconds. I would love it if throughout the preparation stage these icons stay on the minimap so that I can remember and decide where I want to place down my towers.

- Placing down the towers doesn't always work. There were many moments where I had to play around by moving the structure back and forth until the game accepted the location for me to place it down.

- After losing you get 2 buttons, to restart or go back to the main menu. The main menu button doesn't work and the restart button takes you back to the main menu.

- First time I saw the lava lever I assumed it was to lower the bridge for a while and so when I first purchased it I saw nothing happened and assumed it glitched and bought more. Turns out I wasted my crystals and kept restarting the lava pour. Would be nice if the interaction has something like "pour lava" text or a warning next to the lava locations in text or a symbol that lava pours here. Also a mention in the tutorial.

- I wish the amount of crystals in a cave was better selected depending on how long and how hard it is to reach it. For example I saw I needed to parkour to one of them and another was farther than the others (or felt like it) and they had less crystals than other more easily accessible ones.

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This is what I noticed for now, hope things get resolved or improved upon.
Once again, good luck with the project o/
I'll be looking forward to future updates.

(+1)

Thanks so much for the feedback! it’s greatly appreciated, and I’m glad you enjoyed the concept! As for the improvements, we will definitely look into those, as they are all very valid critiques.

Thank you for spending the time to play our game and we look forward to seeing you back for future updates!